Warhorse ScripBind documentation
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DamageInfo
Syntax
C++
virtual int DamageInfo(IFunctionHandler * pH, ScriptHandle shooter, ScriptHandle target, ScriptHandle weapon, float damage, const char * damageType);
Parameters 
Description 
ScriptHandle shooter 
Shooter that caused the damage. 
ScriptHandle target 
Target that suffered the damage. 
ScriptHandle weapon 
Weapon that caused the damage. 
float damage 
Amount of damage caused. 
const char * damageType 
Type of damage caused. 

Syntax: Actor.DamageInfo( ScriptHandle shooter, ScriptHandle target, ScriptHandle weapon, float damage, const char *damageType ) 

Gets damage info. 

 

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