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Parameters |
Description |
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ScriptHandle shooter |
Shooter that caused the damage. |
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ScriptHandle target |
Target that suffered the damage. |
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ScriptHandle weapon |
Weapon that caused the damage. |
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float damage |
Amount of damage caused. |
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const char * damageType |
Type of damage caused. |
Syntax: Actor.DamageInfo( ScriptHandle shooter, ScriptHandle target, ScriptHandle weapon, float damage, const char *damageType )
Gets damage info.
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Copyright (c) 2012. All rights reserved.
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