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Parameters |
Description |
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radius |
radius inside which the entities must be found |
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AIObjectType |
AIObject type; see ScriptBindAI.cpp and Scripts/AIAnchor.lua for a complete list of AIObject types available |
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maxObjects |
maximum number of objects to find return list - Lua table which will be filled up with the list of the found entities (Lua handlers) (optional) objectFilter - search type filter, which can be the sum of one or more of the following values: |
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AIOBJECTFILTER_SAMEFACTION |
AI objects of the same species of the querying object |
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AIOBJECTFILTER_SAMEGROUP |
AI objects of the same group of the querying object or with no group AIOBJECTFILTER_NOGROUP :AI objects with Group ID ==AI_NOGROUP AIOBJECTFILTER_INCLUDEINACTIVE :Includes objects which are inactivated. (optional) radius - serch range( default 30m ) |
the number of found entities
Syntax: AI.GetNearestEntitiesOfType( entityId|objectname|position, AIObjectType, maxObjects, returnList [,objectFilter [,radius]] )
returns a list of the closest N entities of a given AIObjkect type associated the found objects are then devalued
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Copyright (c) 2012. All rights reserved.
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