Warhorse ScripBind documentation
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StartInteractiveActionByName
Syntax
C++
virtual int StartInteractiveActionByName(IFunctionHandler * pH, char const* pActionName, ScriptHandle objectId, bool bUpdateVisibility, float fAnimSpeed);
Parameters 
Description 
updateVisibility 
force animation update 
animationSpeed 
animation speed default is 1 

Syntax: Actor:StartInteractiveActionByName("ActionName", objectId, true, 1.0) 

Starts interactive action. 

 

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