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EquipWeaponPreset
Syntax
C++
virtual int EquipWeaponPreset(IFunctionHandler * pH, char const* presetGuid);
Parameters 
Description 
char const* presetGuid 
Identifier of the weapon preset 

Weapon preset ============================================= Syntax: Actor.EquipWeaponPreset( "46ea38bb-0be7-ca10-a8ac-d526056c04b3" ) 

Weapon preset is equipped to actor. Health of equipment slots is ignored. 

 

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