Warhorse ScripBind documentation
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CreateIKLimb
Syntax
C++
virtual int CreateIKLimb(IFunctionHandler * pH, int slot, const char * limbName, const char * rootBone, const char * midBone, const char * endBone, int flags);
Parameters 
Description 
int slot 
Slot number. 
const char * limbName 
Limb name string. 
const char * rootBone 
Bone root. 
const char * midBone 
Middle bone. 
const char * endBone 
End bone. 
int flags 
Flags. 

Syntax: Actor.CreateIKLimb( int slot, const char *limbName, const char *rootBone, const char *midBone, const char *endBone, int flags ) 

Creates an IK (Inverse Kinematics) limb. 

 

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