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Parameters |
Description |
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const char * sGeometryFile |
Static geometry file name (CGF). |
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float fSize |
Scale for the static geometry. |
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float fProbability |
Preference ratio of using this shape then other registered shape. |
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const char * sSplintersFile |
additional non-physicalized splinters cgf to place on cut surfaces |
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float fSplintersOffset |
offset of the lower splinters piece wrt to the upper one |
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const char * sSplintersCloudEffect |
particle effect when the splinters constraint breaks |
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nMaterialId |
ID of the breakable material to apply this shape on. |
Syntax: Physics.RegisterExplosionShape( const char *sGeometryFile,float fSize,int nIdMaterial,float fProbability )
Register a new explosion shape from the static geometry. Does not apply any game related explosion damages, this function only apply physical forces.
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Copyright (c) 2012. All rights reserved.
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