Warhorse ScripBind documentation
ContentsIndexHome
PreviousUpNext
CScriptBind_Action::PersistantEntityTag Method
Syntax
C++
int PersistantEntityTag(IFunctionHandler* pH, ScriptHandle entityId, const char * text);
Parameters 
Description 
ScriptHandle entityId 
Identifier for the entity. 
const char * text 
Text for the entity tag. 

!

Action.PersistantEntityTag( entityId, text )

!  

!  

! Adds a persistent entity tag. 

Required Params: entityId, const char *text Optional Params: float size, Vec3 color, float visibleTime, float fadeTime, float viewDistance, const char* staticId, int columnNum, const char* contextTag

Copyright (c) 2012. All rights reserved.