Warhorse ScripBind documentation
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CScriptBind_AI::SetMemoryFireType Method
Syntax
C++
int SetMemoryFireType(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
type 
Memory fire type (see EMemoryFireType) 

!

AI.SetMemoryFireType(entityId, type)

! Sets how the puppet handles firing at its memory target.!  

!  

 

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