Warhorse ScripBind documentation
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CScriptBind_AI::RayWorldIntersectionWrapper Method
Syntax
C++
int RayWorldIntersectionWrapper(Vec3 org, Vec3 dir, int objtypes, unsigned int flags, ray_hit* hits, int nMaxHits, IPhysicalEntity** pSkipEnts = 0, int nSkipEnts = 0, void* pForeignData = 0, int iForeignData = 0);

wrapper, to make it use tick-counter

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