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Parameters |
Description |
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entityId | objectname |position |
AI's entity id | name| position as a center position of the search |
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radius |
radius inside which the entities must be found |
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AIObjectType |
AIObject type; see ScriptBindAI.cpp and Scripts/AIAnchor.lua for a complete list of AIObject types available |
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maxObjects |
maximum number of objects to find |
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return list |
Lua table which will be filled up with the list of the found entities (Lua handlers) |
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(optional) objectFilter |
search type filter, which can be the sum of one or more of the following values: ! AIOBJECTFILTER_SAMEFACTION: AI objects of the same species of the querying object ! AIOBJECTFILTER_SAMEGROUP: AI objects of the same group of the querying object or with no group ! AIOBJECTFILTER_NOGROUP :AI objects with Group ID ==AI_NOGROUP ! AIOBJECTFILTER_INCLUDEINACTIVE :Includes objects which are inactivated. |
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(optional) radius - serch range( default 30m )</param |
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the number of found entities
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! returns a list of the closest N entities of a given AIObjkect type associated the found objects are then devalued.!
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Copyright (c) 2012. All rights reserved.
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