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PersistantEntityTag
Syntax
C++
int PersistantEntityTag(IFunctionHandler* pH, ScriptHandle entityId, const char * text);
Parameters 
Description 
ScriptHandle entityId 
Identifier for the entity. 
const char * text 
Text for the entity tag. 

Syntax: Action.PersistantEntityTag( entityId, text ) 

Adds a persistent entity tag. 

Required Params: entityId, const char *text Optional Params: float size, Vec3 color, float visibleTime, float fadeTime, float viewDistance, const char* staticId, int columnNum, const char* contextTag

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