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SetAnimationTag
Syntax
C++
int SetAnimationTag(IFunctionHandler* pH, ScriptHandle entityID, const char* tagName);
Parameters 
Description 
const char* tagName 
.
Set a Mannequin animation tag.
In: The function handler (NULL is invalid!) In: The script handle of the entity on which to set the animation tag. In: The name of the animation tag that should be set (case insensitive). 
entityId 
AI's entity 

A default result code (in Lua: void).

Syntax: AI.SetAnimationTag(entityId, tagName)

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