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Parameters |
Description |
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const char* tagName |
. Set a Mannequin animation tag. In: The function handler (NULL is invalid!) In: The script handle of the entity on which to set the animation tag. In: The name of the animation tag that should be set (case insensitive). |
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entityId |
AI's entity |
A default result code (in Lua: void).
Syntax: AI.SetAnimationTag(entityId, tagName)
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Copyright (c) 2012. All rights reserved.
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