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Warhorse ScripBind documentation
RayWorldIntersectionWrapper
Syntax
C++
int
RayWorldIntersectionWrapper
(Vec3
org
, Vec3
dir
,
int
objtypes
,
unsigned
int
flags
, ray_hit *
hits
,
int
nMaxHits
, IPhysicalEntity **
pSkipEnts
= 0,
int
nSkipEnts
= 0,
void
*
pForeignData
= 0,
int
iForeignData
= 0);
Description
wrapper, to make it use tick-counter
Group
CScriptBindAI Methods
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