|
Parameters |
Description |
|
entityId |
AI's entity id |
Target type value (AITARGET_NONE,AITARGET_MEMORY,AITARGET_BEACON,AITARGET_ENEMY etc) - see IAgent.h for all definitions of target types
Syntax: AI.GetTargetType(entityId)
Returns the type of current entity's attention target (memory, human, none etc)
|
Copyright (c) 2012. All rights reserved.
|