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Parameters |
Description |
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entityId |
AI's entity id |
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pos |
a vector specifying to the point of interest. Path nearest to this position is returned. |
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range |
search range. If useStartNode=1, paths whose start point are within this range are returned or if useStartNode=0 nearest distance to the path is calculated and compared against the range. |
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type |
type of path to return. |
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devalue |
(optional) specifies the time the returned path is marked as occupied. |
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useStartNode |
(optional) if set to 1 the range check will use distance to the start node on the path, else nearest distance to the path is used. |
Syntax: AI.GetNearestPathOfTypeInRange(entityId, pos, range, type [, devalue, useStartNode])
Queries a nearest path of specified type. The type uses same types as anchors and is specified in the path properties. The function will only return paths that match the requesters (entityId) navigation caps. The nav type is also specified in the path properties.
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Copyright (c) 2012. All rights reserved.
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