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ClearAnimationTag
Syntax
C++
int ClearAnimationTag(IFunctionHandler* pH, ScriptHandle entityID, const char* tagName);
Parameters 
Description 
const char* tagName 
.
Clear a Mannequin animation tag group.
In: The function handler (NULL is invalid!) In: The script handle of the entity on which to clear the animation tag. In: The name of any animation tag in the group that we want to clear (case insensitive). 
entityId 
AI's entity 

A default result code (in Lua: void).

Syntax: AI.ClearAnimationTag(entityId, tagName)

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