The methods of the C_ScriptBind_Dialog class are listed here.
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Name |
Description |
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Syntax: DialogModule.AnalyzeRequest() Analyze dialog request situation. Checks if entities are in correct distance and facing correct directions. | |
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Syntax: DialogModule.ForceDialog() Start dialog between selected entities. This should not be used in standard situations. It overrides AI and does not care about entity positioning. | |
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Syntax: DialogModule.StartMonolog(entity, 2258) Start monolog using dialog system. Specific topic can be selected. |
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