The methods of the C_ScriptBindPlayer class are listed here.
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Name |
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Syntax: Human.AddSoAction(wuid, type, name, interaction, enabled = true, disabled_reason = "") Adds hint for given SO. Be careful, because of only one of them can be set up in at a same time. | |
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Syntax: Player.CanBondHorse(horseEntityId) Returns if the player can bond a target horse | |
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Syntax: CanChangeStanceObject(Wuid stanceObjectId) Returns true if player either does not use any stance smart object, or if stanceObjectId is the one being used | |
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Syntax: Player.CanMountHorse(horseEntityId) Returns if the player can mount a target horse | |
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Syntax: Player.CanSleep() Returns the result of the if the player can sleep and the message (E_SkipTimeMessage) as a pair | |
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Syntax: Player.CanSleepAndReportProblem() Returns bool and report why player cannot sleep right now. | |
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Syntax: Player.ChangePlayerHeadLight("Archetype") Recreates player head light with selected archetype. | |
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Syntax: Player.GetFlyMode() Returns fly mode of the player (FlyMode_Off, FlyMode_On, FlyMode_OnNoCollisions) | |
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Syntax: Player.IsCombatChatTarget(entityId) Returns true when player is in combat danger and target is threat for player | |
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Syntax: Player.IsLaying() Returns true when player is laying | |
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Syntax: Player.IsLockedToOpponent(entityId) Returns true when player is locked in melee combat to this entity | |
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Syntax: Player.IsSitting() Returns true when player is sitting | |
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Syntax: Player.OnBedPrepareForDialog(WUID speaker) Wake up player and prepare him for dialog with speaker, if speaker is not specified player can end up in bed position | |
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Syntax: Player.SetAlcoTeleportTarget(targetWuid) Sets target place for alcoteleport. Player will be teleported there at the end of unconciousness. Player must be unconscious when this is called, otherwise it is ignored. Set to INVALID_WUID (0) to cancel previous teleport request. | |
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Syntax: Player.SetFlyMode(flyMode) Sets fly mode of the player (FlyMode_Off, FlyMode_On, FlyMode_OnNoCollisions) | |
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This is SetPlayerDog, a member of class C_ScriptBindPlayer. | |
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Copyright (c) 2012. All rights reserved.
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