The methods of the C_ScriptBindMinigame class are listed here.
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Syntax: Minigame.CanUseMinigame(ScriptHandle playerId, int filterMask) Check if the minigame can start. Particular type of minigame can use different mask. By default all filters are enabled. Use disableMask to disable particular filter. Use Lua bit operations (bor) to compose bit values. For example: bor(E_MUF_CombatDanger,E_MUF_Other) | |
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Syntax: Minigame.StartDice(ScriptHandle tableId, ScriptHandle playerId, ScriptHandle opponentNpcId, SmartScriptTable options) Start dice minigame. | |
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Syntax: Minigame.StartDiceByName(const char* name) Start dice minigame. | |
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Syntax: Minigame.StartDice(ScriptHandle tableId, ScriptHandle playerId, ScriptHandle opponentNpcId) Start dice minigame. | |
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Copyright (c) 2012. All rights reserved.
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