The methods of the C_ScriptBindEntityModule class are listed here.
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Syntax: EntityModule.AnimCharCopyVisual(entityId) Debug function | |
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general | |
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ItemSlot | |
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ParticleEffect | |
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Syntax: EntityModule.SequenceEntitiesCopyVisual(sequenceName) For all AnimChar entities in the anim sequence tries to find related soul and copy its look. | |
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Copyright (c) 2012. All rights reserved.
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