The methods of the C_ScriptBindDialog class are listed here.
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Name |
Description |
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Syntax: DialogModule.AnalyzeRequest() Analyze dialog request situation. Checks if entities are in correct distance and facing correct directions. | |
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Syntax: DialogModule.ForceDialog() Start dialog between selected entities. This should not be used in standard situations. It overrides AI and does not care about entity positioning. | |
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Syntax: DialogModule.IsSoulInDialog(soulWuid) return whether soul is currently in some dialog | |
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Syntax: DialogModule.ResetHaggle() Resets haggle attributes. Please call this at the end of every haggle otherwise ended haggle can interfered into future one | |
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Syntax: DialogModule.SetAIInteractionState(soulid, true) notifies dialog that it should wait for AI until somebody call this function and set false | |
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Syntax: DialogModule.SetPlayerInteractiveState(stateName) Sets interactive state for players dialog. StateName must correspond to E_D_InteractiveState enum |
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