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C_ScriptBindDialog Methods

The methods of the C_ScriptBindDialog class are listed here.

 
Name 
Description 
 
Syntax: DialogModule.AnalyzeRequest()
Analyze dialog request situation. Checks if entities are in correct distance and facing correct directions.
 
 
Syntax: DialogModule.ForceDialog()
Start dialog between selected entities. This should not be used in standard situations. It overrides AI and does not care about entity positioning.
 
 
Syntax: DialogModule.IsSoulInDialog(soulWuid)
return whether soul is currently in some dialog
 
 
Syntax: DialogModule.ResetHaggle()
Resets haggle attributes. Please call this at the end of every haggle otherwise ended haggle can interfered into future one
 
 
Syntax: DialogModule.SetAIInteractionState(soulid, true)
notifies dialog that it should wait for AI until somebody call this function and set false
 
 
Syntax: DialogModule.SetPlayerInteractiveState(stateName)
Sets interactive state for players dialog. StateName must correspond to E_D_InteractiveState enum
 
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