The methods of the C_ScriptBindAnimDoor class are listed here.
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Syntax: animDoor.GetObjectAnim(userId, true, false, true) Gets the animation name that should be played by the door object based on the situation and usage specified by the params | |
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Syntax: animDoor.GetUserAnimName(userId, true, false, true) Gets the animation name that should be played by the user of the door when using the door. | |
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Syntax: animDoor:IsEndPointInPrivateArea() Returns true if any of the door's navigation endpoint is within a private area | |
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Syntax: animDoor.GetObjectAnim(userId, true, false, true) | |
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Syntax: animDoor.ReportClosed(userId) Should be called when the door is closed. | |
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Syntax: animDoor.ReportOpened(userId) Should be called when the door is opened. | |
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Syntax: animDoor.UpdateBeforeAnimation() Should be called when an animation is about to be played on the door so that the C_AnimDoor object has the chance to update some internal information before the animation starts, incl. audio settings. |
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Copyright (c) 2012. All rights reserved.
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