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CScriptBind_HitDeathReactions Methods

The methods of the CScriptBind_HitDeathReactions class are listed here.

 
Name 
Description 
 
Ends the current reaction
 
 
Ends the current reaction anim, if any
 
 
Executes a death reaction using the default C++ execution code Params: reactionParams = script table with the reaction parameters
 
 
Executes a hit reaction using the default C++ execution code Params: reactionParams = script table with the reaction parameters
 
 
This is GetMemoryUsage, a member of class CScriptBind_HitDeathReactions. 
 
Run the default C++ validation code and returns its result Params: validationParams = script table with the validation parameters scriptHitInfo = script table with the hit info Return: TRUE is the validation was successful, FALSE otherwise
 
 
Notifies a hit event to the hit death reactions system Params: scriptHitInfo = script table with the hit info
Return: TRUE if the hit is processed successfully, FALSE otherwise
 
 
Starts an interactive action. Params: szActionName = name of the interactive action
 
 
Starts an animation through the HitDeathReactions. Pauses the animation graph while playing it and resumes automatically when the animation ends Params: (sAnimName, bool bLoop = false, float fBlendTime = 0.2f, int iSlot = 0, int iLayer = 0, float fAniSpeed = 1.0f)
 
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