The methods of the CScriptBind_HitDeathReactions class are listed here.
|
|
Name |
Description |
|
Ends the current reaction | |
|
Ends the current reaction anim, if any | |
|
Executes a death reaction using the default C++ execution code Params: reactionParams = script table with the reaction parameters | |
|
Executes a hit reaction using the default C++ execution code Params: reactionParams = script table with the reaction parameters | |
![]() |
This is GetMemoryUsage, a member of class CScriptBind_HitDeathReactions. | |
|
Run the default C++ validation code and returns its result Params: validationParams = script table with the validation parameters scriptHitInfo = script table with the hit info Return: TRUE is the validation was successful, FALSE otherwise | |
|
Notifies a hit event to the hit death reactions system Params: scriptHitInfo = script table with the hit info Return: TRUE if the hit is processed successfully, FALSE otherwise | |
|
Starts an interactive action. Params: szActionName = name of the interactive action | |
|
Starts an animation through the HitDeathReactions. Pauses the animation graph while playing it and resumes automatically when the animation ends Params: (sAnimName, bool bLoop = false, float fBlendTime = 0.2f, int iSlot = 0, int iLayer = 0, float fAniSpeed = 1.0f) |
|
Copyright (c) 2012. All rights reserved.
|