The methods of the CScriptBind_Game class are listed here.
|
|
Name |
Description |
![]() |
| |
![]() |
creates savepoint of type E_SGT_SavePoint | |
![]() |
This is DebugDrawAABB, a member of class CScriptBind_Game. | |
![]() |
This is DebugDrawCone, a member of class CScriptBind_Game. | |
![]() |
Debug | |
![]() |
This is DebugDrawPersistanceDirection, a member of class CScriptBind_Game. | |
![]() |
Syntax: Game.DebugDrawText(float x, float y, float fontSize, const char* text, int r, int g, int b, float a) Draws texts on screen, needs to be called in OnUpdate function. | |
![]() |
| |
![]() |
| |
![]() |
if the code is compiled on a "*Demo*" configuration | |
![]() |
Syntax: Game.IsPlayer() Checks if the given entity is player. | |
![]() |
| |
![]() |
| |
![]() |
Syntax: Game.PauseGame( bool pause ) Pauses the game. | |
![]() |
| |
![]() ![]() |
Syntax: Actor.StopTimeWarp() Stops time warp effect | |
![]() ![]() |
Time effects ============================================= Syntax: Actor.WarpTime(float wantedSpeed, float duration) Slowdown/speedup global time for given time period |
|
Copyright (c) 2012. All rights reserved.
|