The methods of the CScriptBind_Boids class are listed here.
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Name |
Description |
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Syntax: Boids.CreateBugsFlock( entity,paramsTable ) Creates a bugs flock and binds it to the given entity. | |
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Syntax: Boids.CreateFishFlock( entity,paramsTable ) Creates a fishes flock and binds it to the given entity. | |
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Syntax: Boids.CreateFlock( entity,paramsTable ) Creates a flock of boids and binds it to the given entity. | |
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Syntax: Boids.EnableFlock( entity,paramsTable ) Enables/Disables flock in the entity. | |
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This is GetMemoryUsage, a member of class CScriptBind_Boids. | |
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Syntax: Boids.OnBoidHit( flockEntity,boidEntity,hit ) Events that occurs on boid hit. | |
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Syntax: Boids.SetAttractionPoint( entity,paramsTable ) Sets the one time attraction point for the boids | |
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Syntax: Boids.SetFlockParams( entity,paramsTable ) Modifies parameters of the existing flock in the specified enity. | |
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Syntax: Boids.SetFlockPercentEnabled( entity,paramsTable ) Used to gradually enable flock. Depending on the percentage more or less boid objects will be rendered in flock. |
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Copyright (c) 2012. All rights reserved.
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