The methods of the CScriptBindGame class are listed here.
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Syntax: Game.AddSaveLock( lockName, uiDescription ) Disable save | |
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Syntax: Game.AllowTutorials() Allow showing tutorials (eg. after dialogue, cut scene, video, etc.) | |
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Syntax: Game.BlockInfoText(category) Prevents InfoTexts with given category from being displayed to player. Categories are defined in db table infotext_category (everyone can add there) and are exported to lua as constants with prefix "itc_". | |
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Syntax: Game.BlockTutorials() Block all tutorial messages except synced ones. | |
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Syntax: Game.CreatePrefab(self.id,props.filePrefabLibrary,props.ObjectVariation.sPrefabVariation,props.nMaxSpawn); Creates the runtime prefab in the same way as SpawnPrefab, but doesn't spawn the content of the prefab. Only creates the prefab and links to given entity id. | |
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Syntax: Game.ShadowplayStartStop() Sends [Alt] + [F9] to start/stop the Shadowplay capturing Only for Windows | |
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! _RELEASE | |
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This is DebugDrawAABB, a member of class CScriptBindGame. | |
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This is DebugDrawCone, a member of class CScriptBindGame. | |
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Debug | |
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This is DebugDrawPersistanceDirection, a member of class CScriptBindGame. | |
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Syntax: Game.HideTutorial() Hide actually displayed tutorial message. | |
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Syntax: Game.HideInfoText() Hides info text sooner. | |
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Syntax: Game.HideTutorial(name) Hides tutorial if currently show. If tutorial is not show right now, nothing happens. | |
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Syntax: Game.InventoryModeOnlyCodex( enable ) Do not allow player to switch to anything else than codex in player inventory. Other inventories (looting, shopping, ...) are not affected. | |
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if the code is compiled on a "*Demo*" configuration | |
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Syntax: local isLoading = Game.IsLoadingEngineSaveGame(); Determines whether a game save is being loaded (Cry Engine load only!!) | |
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Syntax: Game.IsPlayer() Checks if the given entity is player. | |
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Syntax: Game.LogGameEvent(text) Localization will be done for you (if the message contains @...) | |
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Syntax: Game.PauseGame( bool pause ) Pauses the game. | |
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! Quick load | |
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! Quick save | |
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Syntax: Game.RemoveSaveLock( lockNamed ) Enable save | |
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This is ResetEntity, a member of class CScriptBindGame. | |
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Syntax: Game.ResetTutorial(name) Resets the tutorials making it possible to display again. | |
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Syntax: Game.SaveGameViaResting() Creates 'Auto' save | |
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Syntax: Game.SendInfoText(text, [force_clear_current_queue], [category], [time]) Shows info text. Does not need to be hidden (hides automaticaly). | |
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Syntax: Game.ShowItemsTransfer() Displays UI message informing about item transfered into/from players inventory | |
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Syntax: Game.ShowOverlayTutorial(text) Show tutorial in overlay window, parameter is name of tutorial | |
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Syntax: Game.ShowStatCheckResult(stat, result) Show something like "Persuade: succeeded". Stat: shortcut name of stat (eg. "spc"), result: true=succeeded, false=failed. | |
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Syntax: Game.ShowTutorial(name) Shows tutorial message. Other tutorial parameters are specified in the game table. | |
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Syntax: Actor.StopTimeWarp() Stops time warp effect | |
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Syntax: Game.UnblockInfoText(category) Reverts effect of Game.BlockInfoText(category). | |
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Time effects ============================================= Syntax: Actor.WarpTime(float wantedSpeed, float duration) Slowdown/speedup global time for given time period |
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Copyright (c) 2012. All rights reserved.
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